Augmented Learning Environment for Physiotherapy Education
This project is developing an augmented training environment using mixed reality technologies to support the development of student skills in analysing patient issues and clinical reasoning in physiotherapy education.
Teleconsultation: Enhancing Interactions Between Clinicians and Patients
This project investigates how a tele-consultation between a patient and their clinician can be improved beyond video. The team are designing and evaluating a new technology that will help patients communicate bodily information like movement and pain to clinicians during a physiotherapy tele-consultation.
Supporting Social Interactions for Video Calls in the Home
This project analyses how Skype is used in video mediated communication (VMC). The research findings will identify how NUIs can improve the ability of VMC to connect and facilitate social experiences at a distance.
Wearable Technology for Arm Monitoring in Health
This project investigates the potential of wearables to support stroke patients and their clinicians in arm monitoring. The team are designing a wearable technology and studying how data can support therapists in assessing and rehabilitating patients.
A deformable interface for manual skills training in physiotherapy.
Designing Technologies for Indigenous Knowledge
The project seeks to understand the interrelationship of people, place, and practise to nurture indigenous knowledge, and explore how video-mediated technologies can be designed to foster indigenous knowledge among national or international diaspora.
Bringing virtual reality to Melbourne Festival’s Cultural Collisions exhibition. A narrative that alternates between real and virtual experiences helps keep the focus of an exhibit on the cultural heritage content while also enhancing the experience with virtual technologies.
Encounters: Collective Bodies, Creative Spaces
Encounters brought art, technology and people together in a weekly outdoor interactive digital art space in the Victorian College of the Arts Courtyard throughout the 2015 SummerSalt Festival.
Exploring Natural User Interfaces During Meal Times
This project investigates how families use technology at mealtimes and how space in homes are configured around technology. The team are developing a NUI gesture and voice based mobile application to augment family conversations during mealtimes.
HandLog: Tangible Interactions for Game Input and Rehabilitation
The research team developed the ArmLog prototype which senses and communicates bodily information including grip strength and arm movement. This project addresses the question how grip strength can be used as an input to interactive technology.
Interactive Displays: Collective Bodies, Creative Spaces
A number of interactive Microsoft Kinect based public displays were installed around the University of Melbourne Parkville campus to explore how space can contribute to the day-to-day learning and living experiences of its inhabitants.
Onebody: A system for in-body experience motor skill training
The project explored NUI technology for the knowledge transfer of motor skills and remote learning. The team developed an innovative technology ‘Onebody’ that exploits immersive virtual reality and body tracking technology to provide a virtual training and learning environment.