Publications

  • 2018

    Newn, J. (2018) Enabling Intent Recognition Through Gaze Awareness in User Interfaces. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems – Doctoral Colloquium, May 2018, Montreal, Canada.

    Newn, J., Allison, F., Velloso, E. & Vetere, F. (2018) Looks Can Be Deceiving: Using Gaze Visualisation to Predict and Mislead Opponents in Strategic Gameplay. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, May 2018, Montreal, Canada.

    Rogerson, M., Gibbs, M. & Smith, W. (2018) Collaborating to Compete: the mutuality of cooperation and competition in boardgame play. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, May 2018, Montreal, Canada.

    Miller, T., Singh, R., Newn, J., Sonenberg, L., Velloso, E. & Vetere, F. (2018) Combining Planning with Gaze for Online Human Intention Recognition. In Proceedings of the International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2018), 10–15 July, Stockholm, Sweden.

  • 2017

    Dong, R., Carter, M., Smith, W., Joukhader, Z., Sherwen, S. & Smith, A. (2017) Supporting Animal Welfare with Automatic Tracking of Giraffes with Thermal Cameras In Proceedings of the 29th Australian Conference on Computer-Human Interaction (OzCHI 2017), 28 Nov – 1 Dec, Brisbane, Australia.

    Krishnan, U., Moffat, A. & Zobel, J. (2017) A Taxonomy of Query Auto-Completion Modes. In Proceedings of the 22nd Australasian Document Computing Symposium, 7-8 December 2017, Brisbane, Australia. DOI: 10.1145/3166072.3166081

    Mavoa, J., Carter, M. & Gibbs, M. (2017) Children, digital games and Minecraft: a survey of young children’s gaming habits. New Media and Society DOI: 10.1177/1461444817745320

    Allison, F., Carter, M. & Gibbs, M. (2017) Word Play: A History of Voice Interaction in Digital Games. Games and Culture DOI: 10.1177/1555412017746305

    Carrasco, R., Baker, S., Waycott, J. & Vetere, F. (2017) Negotiating Stereotypes of Older Adults through Avatars. In Proceedings of the 29th Australian Conference on Computer-Human Interaction (OzCHI 2017), 28 Nov – 1 Dec, Brisbane, Australia. DOI: 10.1145/3152771.3152795

    Puri, A., Baker, S., Hoang, T. & Carrasco, R. (2017) To be (ME) or Not To Be?: Photorealistic Avatars and Older Adults. In Proceedings of the 29th Australian Conference on Computer-Human Interaction (OzCHI 2017), 28 Nov – 1 Dec, Brisbane, Australia. DOI: 10.1145/3152771.3156166

    Mavoa, J., Carter, M. & Gibbs, M. (2017) Beyond Addiction: Parent perceptions of Minecraft play. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 15-18 October 2017, Amsterdam, The Netherlands. DOI: 10.1145/3116595.3116638

    Newn, J., Velloso, E., Allison, F., Abdelrahman, Y. & Vetere, F. (2017) Evaluating Real-Time Gaze Representations to Infer Intentions in Competitive Turn-Based Strategy Games. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 15-18 October 2017, Amsterdam, The Netherlands. DOI: 10.1145/3116595.3116624

    Rogerson, M., Gibbs, M. & Smith, W. (2017) What can we learn from eye tracking boardgame play? In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 15–18 October 2017, Amsterdam, The Netherlands. DOI: 10.1145/3130859.3131314

    Rogerson, M., Gibbs, M. & Smith, W. (2017) Exploring the digital hinterland: Internet practices surrounding the pursuit of “offline” hobbies. Association of Internet Researchers Conference (AoIR 2017), 18–21 October 2017, Tart, Estonia.

    Aggarwal D., Hoang T., Zhang W., Ploderer B., Vetere F., Bradford M. (2017) SoPhy: Smart Socks for Video Consultations of Physiotherapy. In: Bernhaupt R., Dalvi G., Joshi A., K. Balkrishan D., O’Neill J., Winckler M. (eds) Human-Computer Interaction – INTERACT 2017. INTERACT 2017. Lecture Notes in Computer Science, vol 10516. Springer, Cham

    Rogerson, M., Gibbs, M. & Smith, W. (2017) Using gaze data in understanding tabletop boardgame playGames Research Methods Symposium, 10-11 July, Sydney, Australia.

    Allison, F., Luger, E. & Hofmann, K. (2017) Player expectations of a learning AI companion in Minecraft. Extended Abstract presented at Digital Games Research Association Conference (DiGRA 2017), 2–6 July, Melbourne, Australia. PDF

    Mavoa, J. (2017) The games children play: an analysis by title, gender and age. Extended Abstract presented at Digital Games Research Association Conference (DiGRA 2017), 2-6 July, Melbourne, Australia. PDF

    Rogerson, R. & Cocks, J. (2017) F**king with psychology: psychological tests as boardgame design inspiration. Extended Abstract presented at Digital Games Research Association Conference (DiGRA 2017), 2-6 July, Melbourne, Australia. PDF

    Rogerson, R., Gibbs, M. & Smith, W. (2017) Me and My Shelfie: hobbyists’ domestication of boardgames. Extended Abstract presented at Digital Games Research Association Conference (DiGRA 2017), 2-6 July, Melbourne, Australia. PDF

    Velloso, E. & Gellersen, H. (2017) Gaze Interaction Design: Eye Movement as a Design Material. In Proceedings of the 2016 ACM Conference on Designing Interactive Systems (DIS 2017), June 2017, Edinburgh, Scotland.

    Mavoa, J., Gibbs, M. & Carter, M. (2017) Constructing the young child media user in Australia: a discourse analysis of Facebook comments. Journal of Children and Media, 11(3): 330-346. DOI: 10.1080/17482798.2017.1308400

    Carter, M. & Allison, F. (2017) Guilt in DayZ. In Transgressions in Games and Play, Eds. Jørgensen, K. & Karlsen, F., MIT Press.

    Webber, S., Carter, M., Smith, W. & Vetere, F. (2017) Interactive technology and human-animal encounters at the zoo International Journal of Human-Computer Studies 98:150–168. DOI: 10.1016/j.ijhcs.2016.05.003

    Heffernan, KJ., Vetere, F. & Chang, S. (2017) Towards insertables: Devices inside the human body First Monday 22(3). DOI: 10.5210/fm.v22i3.6214

    Heffernan, KJ., Vetere, F. & Chang, S. (2017) Military Insertables: Lessons from Civilian Use IEEE Technology and Society Magazine 36(1):58–61. DOI: 10.1109/MTS.2017.2654290

    Waycott, J., Davis, H., Warr, D., Edmonds, F. & Taylor, G. (2017) Co-constructing Meaning and Negotiating Participation: Ethical Tensions when 'Giving Voice' through Digital Storytelling Interacting with Computers 29(2):237–247. DOI: 10.1093/iwc/iww025

    Carter, M. & Allison, F. (2017) Fear, Loss and Meaningful Play: Permadeath in DayZ. Journal of Gaming and Virtual Worlds 9(2):143–158

    Mckay, D., Chang, S. & Smith, W. (2017) Manoeuvres in the dark: Design implications of the physical mechanics of library shelf browsing In Proceedings of the Conference on Human Information Interaction and Retrieval (CHIIR 2017), March 2017, Oslo, Norway. DOI: 10.1145/3020165.3020179

    Velloso, E., Carter, M., Newn, J., Esteves, A., Clarke, C. & Gellersen, H. (2017) Motion Correlation: Selecting Objects by Matching their Movement ACM Transactions on Computer-Human Interaction (ToCHI) 24(3):article22. DOI: 10.1145/3064937

    Aggarwal, D, Zhang,W, Hoang, T, Ploderer, B, Vetere, F & Mark Bradford, M. (2017) SoPhy: A Wearable Technology for Lower Limb Assessment in Video Consultations of Physiotherapy. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, Denver, USA. DOI: DOI: 10.1145/3025453.3025489

    Khot, R.A., Aggarwal, D., Pennings,R., Hjorth,L., & Mueller, F. (2017) EdiPulse: Investigating a Playful Approach to Self-monitoring through 3D Printed Chocolate Treats. In In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, Denver, USA. DOI: DOI: 10.1145/3025453.3025980

    Webber, S., Carter, M., Sherwen, S., Smith, W., Joukhader, Z. & Vetere, F. (2017) Kinecting with Orangutans: Zoo visitors’ emphathetic responses to animals’s use of interactive technology. In In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, Denver, USA. DOI: 10.1145/3025453.3025729

    Smith, W., Ploderer, B., Wadley, G., Webber S. & Borland R. (2017) Trajectories of Engagement and Disengagement with a Story-Based Smoking Cessation App. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, Denver, USA. DOI: 10.1145/3025453.3026054

    Carrasco, R. (2017) Designing Virtual Avatars to Empower Social Participation among Older Adults. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. Denver, USA. DOI: 10.1145/3027063.3027133

    Hoang, T, Reinoso, M, Joukhadar, Z, Vetere, F & Kelly, D (2017) Augmented Studio: Projection Mapping on Moving Body for Physiotherapy Education. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, Denver, USA. DOI: 10.1145/3025453.3025860

    Davis, H., Ferdous, H.S. & Vetere, F. (2017) ‘Table Manners’: Children’s Use of Mobile Technologies in Family-friendly Restaurants.  In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems, Denver, USA. DOI: DOI: 10.1145/3027063.3053353

    Ferdous, H.S., Vetere, F., Davis, H., Ploderer, B., O’Hara, K., Comber, R. & Farr-Wharton, G. (2017) Celebratory Technology to Orchestrate the Sharing of Devices and Stories during Family Mealtimes. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, Denver, USA. DOI: DOI: 10.1145/3025453.3025492

    Allison, F., Luger, E. & Hofmann, K. (2017) Spontaneous Interactions with a Virtually Embodied Intelligent Assistant in Minecraft. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems, Denver, USA. DOI: 10.1145/3027063.3053266

  • 2016

    Webber, S., Carter, M., Watters, J., Krebs, B., Sherwen, S., Mancini, C., French, F. & O’Hara, K. (2016). HCI Goes to the Zoo: Workshop proposal. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems. DOI

    French, F., Kingston-Jones, M., Schaller, D., Webber, S., Väätäjä, H. & Campbell, M. (2016). Don’t cut to the chase: Hunting experiences for zoo animals and visitors. In ACI '16 Proceedings of the Third International Conference on Animal-Computer Interaction, Article No. 19. DOI

    Allison, F. (2016) Are You Out of Your Mind? Focalization in Digital Games. Transactions of the Digital Games Research Association 2(3):31–60.

    Awori, K., Smith, W. & Vetere, F. (2016) Sessions with Grandma: Fostering Indigenous Knowledge through Video Mediated Communication In Proceedings of the 2016 AfriCHI Conference on Human Factors in Computing Systems (AfriCHI 2016), New York: ACM Press

    Ferdous, H. S., Ploderer, B., Davis, H., Vetere, F. & O'Hara, K (2016) Commensality and the Social Use of Technology during Family Mealtime. Accepted for publication in ACM Transactions on Computer-Human Interaction (TOCHI) PDF

    Kowsar, Y., Moshtaghi, M., Velloso, E., Kulik, L., & Leckie, C. (2016) Detecting Unseen Anomalies in Weight Training Exercises. In Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction (OzCHI 2016), November 2016, Launceston, Australia. PDF DOI

    Ploderer, B., Fong, J., Klaic, M., Nair, S., Vetere, F., Cofré Lizama, E., & Galea, M. (2016). How therapists use visualizations of upper limb movement information from stroke patients: a qualitative study with simulated information. JMIR Rehabilitation and Assistive Technologies 2016 (Oct 05); 3(2):e9 DOI] PDF

    Cox, T., Carter, M., & Velloso, E. (2016) Public DisPLAY: Social Games on Interactive Public Screens. In Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction (OzCHI 2016), November 2016, Launceston, Australia. PDF

    Beven, T., Hoang, T., Carter, M., & Ploderer, B. (2016) HandLog: A Deformable Tangible Device for Continuous Input through Finger Flexion. In Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction (OzCHI 2016), November 2016, Launceston, Australia. PDF

    Hoang, T., Reinoso, M., Vetere, F., & Tanin, E. (2016) Onebody: Remote Posture Guidance System using First Person View in Virtual Environment. In Proceedings of Nordic Conference on Human-Computer Interaction, 2016, Gothenburg, Sweden.

    Baker, S., Waycott, J., Pedell, S., Hoang, T., & Ozanne, E. (2016). Older People and Social Participation: From Touch-Screens to Virtual Realities. In Proceedings of the 2016 ITAP Conference, Kochi, Japan PDF DOI

    Carter, M., Fordyce, R., Gibbs, M., Robertson, N., & Witkowski, E., (2016) eSports Spectatorship in Australia. In Proceedings of the 2016 DiGRA Australia Conference, Melbourne PDF

    Velloso, E. (2016) Game Controller Research from the Lab into the Wild: The Case of Eye Tracking. In Proceedings of the 2016 DiGRA Australia Conference, Melbourne PDF

    Velloso, E. & Carter, M. (2016) The Emergence of EyePlay: A Survey of Eye Interaction in Games. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play (CHI Play 2016). Austin, TX, USA PDF

    Pons, P., Carter, M., & Jaen, J. (2016). Sound to your Objects: A Novel Design Approach to Evaluate Orangutans’ Interest in Sound-based Stimuli. In Proceedings of The Third International Congress on Animal Computer Interaction. ACM. PDF

    Newn, J., Velloso, E., Carter, M. & Vetere, F. (2016). Exploring the Effects of Gaze Awareness on Multiplayer Gameplay. In Proceedings of the 2016 Annual Symposium Extended Abstracts on Computer-Human Interaction in Play (CHI PLAY 2016). Austin, TX, USA DOI] PDF

    Newn, J., Velloso, E., Carter, M. & Vetere, F. (2016). Dynamically Exposing Gaze to Foster Playful Experiences in Multiplayer Gameplay. In CHI PLAY 2016 Workshop on Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect. Austin, TX, USA PDF

    Newn, J., Velloso, E., Carter, M. & Vetere, F. (2016). Multimodal Segmentation of a Large Interactive Tabletop: Extending Interaction on Horizontal Surfaces with Gaze. In Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces (ISS 2016). Niagara Falls, ON, Canada PDF

    Clarke, C., Bellino, A., Esteves, A., Velloso, E., & Gellersen, H. (2016) TraceMatch: a Computer Vision Technique for User Input by Tracing of Animated Controls. In Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2016) PDF

    Ferdous, H. S., Ploderer, B., Davis, H., Vetere, F., O’Hara, K., Farr-Wharton, G., & Comber, R. (2016) TableTalk: Integrating Personal Devices and Content for Commensal Experiences at the Family Dinner Table. In Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2016) DOI] PDF

    Webber, S., Carter, M., Smith, W., & Vetere, F. (2016). Interactive Technology and Human-Animal Encounters at the Zoo. International Journal of Human-Computer Studies DOI] PDF

    Allison, F., Carter, M., & Gibbs, M. (2016). A History of Voice Interaction in Games. In Proceedings of the First Joint International Conference of DiGRA and FDG PDF

    Wouters, N., Downs, J., Harrop, M., Cox, T., Oliveira, E., Webber, S., Vetere, F., & Andrew Vande Moere, A. V. (2016) Uncovering the Honeypot Effect: How Audiences Engage with Public Interactive Systems. In Proceedings of the Conference on Designing Interactive Systems (DIS 2016). New York: ACM Press PDF

    Aggarwal, D., Ploderer, B., V., Vetere, F., Bradford, M., & Hoang, T. (2016). Doctor, can you see my squats? Understanding bodily communication in video consultations for physiotherapy. In Proceedings of the Conference on Designing Interactive Systems (DIS 2016). New York: ACM Press. DOI] PDF

    Ploderer, B., Fong, J., Withana, A., Klaic, M., Nair, S., Crocher, V., Vetere, F., & Nanayakkara, S. (2016). ArmSleeve: a patient monitoring system to support occupational therapists in stroke rehabilitation. In Proceedings of the Conference on Designing Interactive Systems (DIS 2016). New York: ACM Press DOI] PDF

    Carter, M., Velloso, E., Downs, J., Sellen, A., O’Hara, K., & Vetere F. (2016) PathSync: Multi-User Gestural Interaction with Touchless Rhythmic Path Mimicry. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI 2016), New York: ACM Press, pp. 3415–3427 DOI] PDF

    Rogerson, M. J., Gibbs, M., & Smith, W. (2016) "I Love All the Bits": The Materiality of Boardgames. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI 2016), New York: ACM Press, pp. 3956–3969 DOI

    Heffernan, K. J., Vetere, F., Chang, S. (2016) You Put What, Where?: Hobbyist Use of Insertable Devices. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI 2016), New York: ACM Press, pp. 1798–1809 DOI

    Ferdous, H. S., Vetere, F., Davis, H., Ploderer, B. & O’Hara, K. (2016). Technologies At Mealtime: Collocated Interactions In The Family Home. In CHI 2016 Workshop on Proxemic Mobile Collocated Interactions. San Jose, USA. PDF

    Aggarwal, D. (2016) Supporting Bodily Communication in Video Based Clinical Consultations. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI 2016). New York: ACM Press, pp. 188–192 PDF

  • 2015

    Awori, K. (2015) What indigenous knowledge is not: an introductory note. In N. Bidwell & H. Winschiers-Theophilus (Eds.), At the intersection of traditional and indigenous knowledge and technology design. Santa Rosa, California: Informing Science Press.

    Carter, M., Newn, J., Velloso, E., & Vetere, F. (2015) Remote Gaze and Gesture Tracking on the Microsoft Kinect: Investigating the Role of Feedback. In Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction (OzCHI 2015) New York: ACM Press, pp. 167–176 DOI

    Webber, S., Harrop, M., Downs, J., Cox, T., Wouters, N., & Moere, A. V. (2015). Everybody Dance Now: Tensions Between Participation and Performance in Interactive Public Installations. In Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction (OzCHI 2015) New York: ACM Press, pp. 284–288 DOI

    Ferdous, H. S., Ploderer, B., Davis, H., Vetere, F., & O’Hara, K. (2015). Pairing Technology and Meals: A Contextual Enquiry in the Family Household. In Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction (OzCHI 2015) New York: ACM Press, pp. 370–379 PDF DOI

    Rintel, S., O’Hara, K., Yeganeh, B. R. & Räldle, R. (2015) Ad hoc adaptability in video-calling. In ITS 2015 Workshop on Interacting with Multi-Device Ecologies in the Wild. Madeira, Portugal. PDF

    Allison, F., Carter, M., & Gibbs, M. (2015). Good Frustrations: The Paradoxical Pleasure of Fearing Death in DayZ. In Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction (OzCHI 2015) New York: ACM Press, pp. 119–123. DOI

    Carter, M., Allison, F., Downs, J., & Gibbs, M. (2015). Player Identity Dissonance and Voice Interaction in Games. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (CHI Play 2015) New York: ACM Press, pp. 265–269 DOI

    Carter, M., Webber, S., & Sherwen, S. (2015). Naturalism and ACI: Augmenting Zoo Enclosures with Digital Technology. In Proceedings of The Second International Congress on Animal Computer Interaction. ACM. PDF

    Rault, J.-L., Webber, S., & Carter, M. (2015). Cross-Disciplinary Perspectives on Animal Welfare Science and Animal-Computer Interaction. In Proceedings of the Second International Congress on Animal Computer Interaction. ACM. PDF

    Rogerson, M. J., Gibbs, M., & Smith, W. (2015) Digitising Boardgames: Issues and Tensions, In Proceedings of the 2015 DiGRA International Conference. Lüneburg, Germany PDF

    Aggarwal, D., Ploderer, B., & Vetere, F. (2015) Addressing research gaps in teleconsultation settings. In CHI 2015 Workshop on Everyday Telepresence: Emerging Practices and Future Research Directions. Seoul, Korea. PDF

    Ferdous, H. (2015) Technology at Mealtime: Beyond the ‘Ordinary’, In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI 2015), ACM Press, pp. 195–198 PDF, DOI

    Awori, K., Vetere, F., & Smith, W. (2015) Transnationalism, Indigenous Knowledge and Technology: Insights from the Kenyan Diaspora. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI 2015). ACM, New York, NY, USA, pp. 3759–3768 PDF, DOI

  • 2014

    Vetere, F., O’Hara, K., Paay, J., Ploderer, B., Harper, R., & Sellen, A. (2014) Social NUI: Social Perspectives in Natural User Interfaces, at DIS 2014, Vancouver, Canada. PDF, DOI

    Fisk, L., Carter, M., Rostami Yeganeh, B., Vetere, F., & Ploderer, B. (2014) Implicit and explicit interactions in video mediated collaboration, In Proceedings of the Australian Computer-Human Interaction Conference (OzCHI 2014). New York: ACM Press, pp. 250–259 PDF, DOI

    Carter, M., Nansen B., Gibbs, M. (2014) Screen Ecologies, Multi-Gaming and Designing for Different Registers of Engagement. In Proceedings of CHI Play, ACM Press, pp. 37–46. PDF, DOI