Publications

2016

Awori, K., Smith, W. & Vetere, F. (in press) Sessions with Grandma: Fostering Indigenous Knowledge through Video Mediated Communication In Proceedings of the 2016 AfriCHI Conference on Human Factors in Computing Systems (AfriCHI 2016), New York: ACM Press

Ferdous, H. S., Ploderer, B., Davis, H., Vetere, F. & O'Hara, K (2016) Commensality and the Social Use of Technology during Family Mealtime. Accepted for publication in ACM Transactions on Computer-Human Interaction (TOCHI) [PDF]

Kowsar, Y., Moshtaghi, M., Velloso, E., Kulik, L., & Leckie, C. (in press) Detecting Unseen Anomalies in Weight Training Exercises. In Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction (OzCHI 2016), November 2016, Launceston, Australia. [PDF]

Ploderer, B., Fong, J., Klaic, M., Nair, S., Vetere, F., Cofré Lizama, E., & Galea, M. (2016). How therapists use visualizations of upper limb movement information from stroke patients: a qualitative study with simulated information. JMIR Rehabilitation and Assistive Technologies 2016 (Oct 05); 3(2):e9 [DOI] [PDF]

Cox, T., Carter, M., & Velloso, E. (in press) Public DisPLAY: Social Games on Interactive Public Screens. In Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction (OzCHI 2016), November 2016, Launceston, Australia. [PDF]

Beven, T., Hoang, T., Carter, M., & Ploderer, B. (in press) HandLog: A Deformable Tangible Device for Continuous Input through Finger Flexion. In Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction (OzCHI 2016), November 2016, Launceston, Australia. [PDF]

Hoang, T., Reinoso, M., Vetere, F., & Tanin, E. (in press) Onebody: Remote Posture Guidance System using First Person View in Virtual Environment. In Proceedings of Nordic Conference on Human-Computer Interaction, 2016, Gothenburg, Sweden.

Baker, S., Waycott, J., Pedell, S., Hoang, T., & Ozanne, E. (2016). Older People and Social Participation: From Touch-Screens to Virtual Realities. In Proceedings of the 2016 ITAP Conference, Kochi, Japan [PDF]

Carter, M., Fordyce, R., Gibbs, M., Robertson, N., & Witkowski, E., (in press) eSports Spectatorship in Australia. In Proceedings of the 2016 DiGRA Australia Conference, Melbourne [PDF]

Velloso, E. (in press) Game Controller Research from the Lab into the Wild: The Case of Eye Tracking. In Proceedings of the 2016 DiGRA Australia Conference, Melbourne [PDF]

Velloso, E. & Carter, M. (2016) The Emergence of EyePlay: A Survey of Eye Interaction in Games. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play (CHI Play 2016). Austin, TX, USA [PDF]

Pons, P., Carter, M., & Jaen, J. (In Press). Sound to your Objects: A Novel Design Approach to Evaluate Orangutans’ Interest in Sound-based Stimuli. In Proceedings of The Third International Congress on Animal Computer Interaction. ACM. [PDF]

Newn, J., Velloso, E., Carter, M. & Vetere, F. (2016). Exploring the Effects of Gaze Awareness on Multiplayer Gameplay. In Proceedings of the 2016 Annual Symposium Extended Abstracts on Computer-Human Interaction in Play (CHI PLAY 2016). Austin, TX, USA [DOI] [PDF]

Newn, J., Velloso, E., Carter, M. & Vetere, F. (2016). Dynamically Exposing Gaze to Foster Playful Experiences in Multiplayer Gameplay. In CHI PLAY 2016 Workshop on Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect. Austin, TX, USA [PDF]

Newn, J., Velloso, E., Carter, M. & Vetere, F. (In Press). Multimodal Segmentation of a Large Interactive Tabletop: Extending Interaction on Horizontal Surfaces with Gaze. In Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces (ISS 2016). Niagara Falls, ON, Canada [PDF]

Clarke, C., Bellino, A., Esteves, A., Velloso, E., & Gellersen, H. (In Press) TraceMatch: a Computer Vision Technique for User Input by Tracing of Animated Controls. In Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2016) [PDF]

Ferdous, H. S., Ploderer, B., Davis, H., Vetere, F., O’Hara, K., Farr-Wharton, G., & Comber, R. (In Press) TableTalk: Integrating Personal Devices and Content for Commensal Experiences at the Family Dinner Table. In Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2016) [DOI] [PDF]

Webber, S., Carter, M., Smith, W., & Vetere, F. (2016). Interactive Technology and Human-Animal Encounters at the Zoo. International Journal of Human-Computer Studies [DOI] [PDF]

Allison, F., Carter, M., & Gibbs, M. (2016). A History of Voice Interaction in Games. In Proceedings of the First Joint International Conference of DiGRA and FDG [PDF]

Wouters, N., Downs, J., Harrop, M., Cox, T., Oliveira, E., Webber, S., Vetere, F., & Andrew Vande Moere, A. V. (2016) Uncovering the Honeypot Effect: How Audiences Engage with Public Interactive Systems. In Proceedings of the Conference on Designing Interactive Systems (DIS 2016). New York: ACM Press [PDF]

Aggarwal, D., Ploderer, B., V., Vetere, F., Bradford, M., & Hoang, T. (2016). Doctor, can you see my squats? Understanding bodily communication in video consultations for physiotherapy. In Proceedings of the Conference on Designing Interactive Systems (DIS 2016). New York: ACM Press. [DOI] [PDF]

Ploderer, B., Fong, J., Withana, A., Klaic, M., Nair, S., Crocher, V., Vetere, F., & Nanayakkara, S. (2016). ArmSleeve: a patient monitoring system to support occupational therapists in stroke rehabilitation. In Proceedings of the Conference on Designing Interactive Systems (DIS 2016). New York: ACM Press [DOI] [PDF]

Carter, M., Velloso, E., Downs, J., Sellen, A., O’Hara, K., & Vetere F. (2016) PathSync: Multi-User Gestural Interaction with Touchless Rhythmic Path Mimicry. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI 2016), New York: ACM Press, pp. 3415–3427 [DOI] [PDF]

Rogerson, M. J., Gibbs, M., & Smith, W. (2016) "I Love All the Bits": The Materiality of Boardgames. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI 2016), New York: ACM Press, pp. 3956–3969 [DOI]

Heffernan, K. J., Vetere, F., Chang, S. (2016) You Put What, Where?: Hobbyist Use of Insertable Devices. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI 2016), New York: ACM Press, pp. 1798–1809 [DOI]

Ferdous, H. S., Vetere, F., Davis, H., Ploderer, B. & O’Hara, K. (2016). Technologies At Mealtime: Collocated Interactions In The Family Home. In CHI 2016 Workshop on Proxemic Mobile Collocated Interactions. San Jose, USA. [PDF]

Aggarwal, D. (2016) Supporting Bodily Communication in Video Based Clinical Consultations. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI 2016). New York: ACM Press, pp. 188–192 [PDF]

2015

Awori, K. (2015) What indigenous knowledge is not: an introductory note. In N. Bidwell & H. Winschiers-Theophilus (Eds.), At the intersection of traditional and indigenous knowledge and technology design. Santa Rosa, California: Informing Science Press.

Carter, M., Newn, J., Velloso, E., & Vetere, F. (2015) Remote Gaze and Gesture Tracking on the Microsoft Kinect: Investigating the Role of Feedback. In Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction (OzCHI 2015) New York: ACM Press, pp. 167–176 [DOI]

Webber, S., Harrop, M., Downs, J., Cox, T., Wouters, N., & Moere, A. V. (2015). Everybody Dance Now: Tensions Between Participation and Performance in Interactive Public Installations. In Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction (OzCHI 2015) New York: ACM Press, pp. 284–288 [DOI]

Ferdous, H. S., Ploderer, B., Davis, H., Vetere, F., & O’Hara, K. (2015). Pairing Technology and Meals: A Contextual Enquiry in the Family Household. In Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction (OzCHI 2015) New York: ACM Press, pp. 370–379 [PDF] [DOI]

Rintel, S., O’Hara, K., Yeganeh, B. R. & Räldle, R. (2015) Ad hoc adaptability in video-calling. In ITS 2015 Workshop on Interacting with Multi-Device Ecologies in the Wild. Madeira, Portugal. [PDF]

Allison, F., Carter, M., & Gibbs, M. (2015). Good Frustrations: The Paradoxical Pleasure of Fearing Death in DayZ. In Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction (OzCHI 2015) New York: ACM Press, pp. 119–123. [DOI]

Carter, M., Allison, F., Downs, J., & Gibbs, M. (2015). Player Identity Dissonance and Voice Interaction in Games. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (CHI Play 2015) New York: ACM Press, pp. 265–269 [DOI]

Carter, M., Webber, S., & Sherwen, S. (2015). Naturalism and ACI: Augmenting Zoo Enclosures with Digital Technology. In Proceedings of The Second International Congress on Animal Computer Interaction. ACM. [PDF]

Rault, J.-L., Webber, S., & Carter, M. (2015). Cross-Disciplinary Perspectives on Animal Welfare Science and Animal-Computer Interaction. In Proceedings of the Second International Congress on Animal Computer Interaction. ACM. [PDF]

Rogerson, M. J., Gibbs, M., & Smith, W. (2015) Digitising Boardgames: Issues and Tensions, In Proceedings of the 2015 DiGRA International Conference. Lüneburg, Germany [PDF]

Aggarwal, D., Ploderer, B., & Vetere, F. (2015) Addressing research gaps in teleconsultation settings. In CHI 2015 Workshop on Everyday Telepresence: Emerging Practices and Future Research Directions. Seoul, Korea. [PDF]

Ferdous, H. (2015) Technology at Mealtime: Beyond the ‘Ordinary’, In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI 2015), ACM Press, pp. 195–198 [PDF, DOI]

Awori, K., Vetere, F., & Smith, W. (2015) Transnationalism, Indigenous Knowledge and Technology: Insights from the Kenyan Diaspora. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI 2015). ACM, New York, NY, USA, pp. 3759–3768 [PDF, DOI]

2014

Vetere, F., O’Hara, K., Paay, J., Ploderer, B., Harper, R., & Sellen, A. (2014) Social NUI: Social Perspectives in Natural User Interfaces, at DIS 2014, Vancouver, Canada. [PDF, DOI]

Fisk, L., Carter, M., Rostami Yeganeh, B., Vetere, F., & Ploderer, B. (2014) Implicit and explicit interactions in video mediated collaboration, In Proceedings of the Australian Computer-Human Interaction Conference (OzCHI 2014). New York: ACM Press, pp. 250–259 [PDF, DOI]

Carter, M., Nansen B., Gibbs, M. (2014) Screen Ecologies, Multi-Gaming and Designing for Different Registers of Engagement. In Proceedings of CHI Play, ACM Press, pp. 37–46. [PDF, DOI]